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Sounds

DaisySounds keeps sound parsing modern and intentionally scoped.

  • parses normalized sound input
  • supports a small curated alias set
  • exposes canonical keys
  • exposes friendly display names
val sound = DaisySounds.parse("entity player levelup")
val key = DaisySounds.key(sound)
val label = DaisySounds.displayName(sound)

DaisySeries is modern Paper-first. It does not try to ship a giant legacy sound compatibility map in v1.