Sounds
Sounds
Section titled “Sounds”DaisySounds keeps sound parsing modern and intentionally scoped.
What it does
Section titled “What it does”- parses normalized sound input
- supports a small curated alias set
- exposes canonical keys
- exposes friendly display names
val sound = DaisySounds.parse("entity player levelup")val key = DaisySounds.key(sound)val label = DaisySounds.displayName(sound)Scope note
Section titled “Scope note”DaisySeries is modern Paper-first. It does not try to ship a giant legacy sound compatibility map in v1.